That "Oh, Wow" Moment
01 June 2014 - 3 comments
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This month, Roger and Mike discuss Paranoia and adversarial GMing, ask
how little you can tell your players before a campaign starts, have a
rant about story games with limited-use abilities, and praise thematic
worldbuilding.
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Still Plenty of Doom to Go Around
01 April 2014
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This month,
Mike and Roger discuss types (and pathologies) of GM,
apocalyptes,
campaign design when uninspired,
and adapting settings.
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Everybody Ignores Radiation Shielding
01 December 2013
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This month, Mike and Roger bring 2300AD out of the cupboard, take another look at Torg, and consider death and other things players don't like.
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Competing Mostly Against Each Other
01 November 2013
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This month, Roger and Mike consider weather and other things too complicated for realistic simulation, and bring In Nomine out of the cupboard.
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A Chance to Die Well
01 October 2013
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This month, Mike and Roger look at Torg, consider campaigns we don't have time to run, and ask: "Is it fun?".
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Mostly by blowing them up
01 September 2013
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This month, Mike and Roger look at Feng Shui, metaplot and big changes to campaigns, and restarting an old campaign.
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As long as they don't have to be too French about it
01 August 2013
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This month, Roger and Mike (and bonus aeroplanes and police cars courtesy of a sweltering High Wycombe) revisit being a better player, build a modern British Empire, and bring out an old game from the cupboard.
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In Space
01 April 2013
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This month, Roger and Mike look at Space Opera, and interstellar
science fiction gaming in general.
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The Singularity... and After
01 January 2013
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Welcome to our first show. Roger and Mike discuss the Singularity and
how to game it,
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